Omsk Social Club & Joey Holder

Omsk Social Club’s work is created between two lived worlds, one of life as we know it and the other of role play. These worlds bleed into one. That is where Omsk positions their speculative fictions, through these immersive installations they move into a territory they coined in 2017 called Real Game Play (RGP). Their […]

Omsk Social Club’s work is created between two lived worlds, one of life as we know it and the other of role play. These worlds bleed into one. That is where Omsk positions their speculative fictions, through these immersive installations they move into a territory they coined in 2017 called Real Game Play (RGP). Their work aims to induce states that could potentially be a fiction or a yet, unlived reality. Omsk works closely with networks of viewers, everything is unique and unrehearsed. The living installations they create examine virtual egos, popular experiences and political phenomena. Allowing the works to become a dematerialised hybrid of modern-day culture alongside the participant’s unique personal experiences. In the past Omsk Social Club’s Real Game Play immersive environments have introduced landscapes and topics such as the ontology of the avatar, otherkin, rave architecture, survivalism, catfishing, desire&sacrifice, positive trolling, algorithmic strategies and decentralised cryptocurrency.

Joey Holder creates fictional worlds and constructed environments that respond directly to contemporary, real world events. Each artwork is considered a ‘set’ with filmic, narrative, architectural, visuals and sound elements created uniquely for the conceptual underpinning of the project. She has worked with computational geneticists, marine biologists, behavioural psychologists and investigative journalists where her artwork has addressed themes including future farming, synthetic biology and deep sea ecosystems. Holder’s work raises philosophical questions of our universe and things yet unknown, regarding the future of science, medicine, biology and human-machine interactions. Working with scientific and technical experts she makes immersive, multimedia installations that explore the limits of the human and how we experience non-human, natural and technological forms. Mixing elements of biology, nanotechnology and natural history against computer programme interfaces, screensavers and measuring devices, she suggests the impermanence and interchangeability of these apparently contrasting and oppositional worlds: “everything is a mutant and a hybrid”. Connecting forms which have emerged through our human taste, culture and industrial processes she investigates complex systems that dissolve notions of the ‘natural’ and the ‘artificial’. GM products, virtual biology and aquatic creatures are incorporated into an extended web, challenging our perception of evolution, adaptation and change.

As of September 2022

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